Boogie: Do the Hokey Pokey
You might think Boogie refers to dancing and you’d be half right. Once the dancing wears you out, you can get down to the real fun of karaoke, belting out a decent variety of songs culled from the last few decades. Five characters are available to play with five chapters for each. Story lines don’t make a great deal of sense but they don’ t have to. In the dance mode, your moves generate the points as you move in correct tempo to the music.
As the remote is waved around, you find that you really don’t have to make the dance moves at all; just a slight wiggle of the Wii remote and some limited button holding will make you score like you’re the second incarnation of Savion Glover. So the dance aspect of Boogie is not such a great innovation in the Wii world.
What you really anticipate is the karaoke portion where you find that the songs also don’t require much real talent for you to score big. In fact, singing doesn’t have to enter into the mix at all. Tapping, banging, or even burping will do the trick. Get creative here and Boogie will think you’re Pavarotti or Sinatra or Timberlake.
Although the tracks are well chosen, they are not the originals which lets you down quite a bit. Your mind set is that if they didn’t spend money for the rights to the originals, they also didn’t spend money for the game design. Where the game succeeds is in the graphics. The characters are well done yet the dance moves don’t flow.
There is so much more that could be done with Wii technology that Boogie fails to satisfy on many levels.







