Anubis II: Warning Will Robinson
The most revealing thoughts you have while playing Anubis II are the realizations that a previous version of this abysmal mess existed and that the makers believed an improvement had been concocted. The Wii remote would seem to make an upgrade possible, but does not respond at crucial times in the game, leaving your warrior open to attacks by scarabs and some other unidentifiable bugs. All of this is of no consequence, however, because the game play purpose is never explained and just leaves you mystified.
Moving through pyramids and ramps leads you to more pyramids and ramps that lead you to more¼. Even more maddening is the inability to determine when you have actually hit one of the creatures. Screen resolution is lower than low and the palette would make a desert look brilliant. Anubis has a limited range of weaponry, either a swing with his club or some fireballs of electricity or something.
In ancient Egypt, this type of game might fascinate the pharaoh but there is nothing here that might excite even the younger gamers of today. Level after level must be encountered to no discernible purpose. Frankly, you will be hard put to finish the game. A general feeling of So What! permeates you as you slog through bugs, pyramids, and ramps, all the while attempting to figure out why the camera is so erratic.
Do not rent this failure. Do not play this waste of time even if you paid nothing.







